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Two Random Updates..., posted on Fri Apr 16 05:05:00 2021
Posted by: Presto
Category: Special
Hello! A couple of updates to note:

1. The 'draw' command has been updated, and the syntax is a little different. This mostly affects drawing multiple weapons at the same time, but whether it affects you or not depends on your "options input andascomma" setting. Bottom line is if you used to use something like "draw knife and dagger into left hand and right hand" and it doesn't work now, try "draw knife,dagger into left hand and right hand".

2. Clocks and watches have been updated so that gl...

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Ye Olde Player Shoppes, posted on Fri Feb 26 20:50:08 2021
Posted by: Presto
Category: Special
If you don't own a shop this post is not for you. :)

Many of you entrepreneurs out there have had some problems with stocking your shops using your usual methods. As of right now, things should be back to normal (or will be after the MUD reboots, or your shop reloads).

What's been happening is that items approved by automatic approval expressions are now, in fact, approved immediately. But! owners and helpers were not subject to approval expressions, so this led to a side effect where you cou...

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Looking For Loot In All The Deads' Places, posted on Wed Dec 16 05:03:09 2020
Posted by: Presto
Category: General
1. You can now get items from containers in corpses (ie, "get thing from container in corpse").

2. While this was going on I noticed a bug where it was possible to use the "get thing out of corpse" syntax to get something without triggering wards. This has now been fixed. BE AWARE that this also applies to other ways of moving items out of corpses as well. For example, ordering your Creeping Doom to devour a corpse with a warded item will also trigger the ward.


An Arm And A Leg, posted on Wed Aug 12 00:45:47 2020
Posted by: Presto
Category: General
You can now get bits from corpses (and bits from other bits) with swords, axes, and polearms. The part you're trying to get must be above a certain overall size, and it can't be an internal organ, a bone, or skin; so things like arms, legs, heads, etc. AND you can't be holding the corpse or bit; it has to be on the ground or some other surface.

Knives and daggers will continue to work as usual.

If you find a bit you think you should be able to get but can't, or CAN get but think you shouldn't...

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Giving To The Group, posted on Thu Jul 2 20:25:29 2020
Posted by: Presto
Category: General
There is now a 'groupaccept' option under 'options auto give' to control whether or not you will automatically accept things given to you by group members.


Hoods N' Visors, posted on Mon Jun 15 03:42:32 2020
Posted by: Presto
Category: General
Greetings!

There have been a couple small clothing and armour changes. First, all cloaks/robes/dresses that say they have a hood should now have a functioning hood. Use 'pull hood [on] <item> [forward]' and 'push hood [on] <item> [back]' to raise or lower the hood. Second, in the same vein, helmets that say the have a visor should now have a working visor. Use 'raise/lower visor on <helmet>' to move it.

I'm not sure I updated all occurrences, so if you find one of these that does not have a...

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The Money Programme, posted on Wed Sep 25 05:31:01 2019
Posted by: Presto
Category: General
The 'rate' command now has an option to let you see how much the value of your money will be affected by the fee at a money changer. See 'help rate' for details.


Birthdays, posted on Sun Oct 14 15:51:51 2018
Posted by: Presto
Category: Special
The 'birthdays' command can now show you who has an upcoming birthday or who just had one recently (within +/- 14 days). Just use 'birthdays <number>' to give the window to check.


Change To "look Around", posted on Tue Apr 19 03:13:44 2016
Posted by: Presto
Category: General
If you're in hiding, and you "look around", and someone in the room notices you, you will now be brought out of hiding. It *appears* that this was always the intent, it just wasn't happening.


Ignore This Post, posted on Sun Aug 28 01:10:47 2011
Posted by: Presto
Category: Special
If you ignore someone and give a reason, and you really want them to know

what the reason is, you can now let them know.

Set options personal ignore_explain to "on" and when they someone you are

ignoring tries to tell you something, they will be told why you are

ignoring them.

Completely independent of the new option; if you are ignoring someone for a

period of time, they will be told how much time is left if they try to send

you a tell.


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